Head in a Deep Fryer
I remember several years ago, while touring, going to an improv show.
The style of play can be summed up by this little snippet
setting: a fish and chip shop
A: There’s a severed head in this deep fryer.
B: Isn’t it your wife’s head?
A: (unfazed) why, so it is.
Now, this complete lack of emotional response is pretty much always
good for a laugh (there’s a rather fun game called ‘stiff upper lip’
that plays on this), but like so many things that are always good for
a laugh, you’re really selling all your narrative stocks for a quick comedic gain,
rather than letting them grow for the big (potential) pay off.
Whenever I see a scene where people remain unaffected by big events (and as often as not ‘people’ is really me) I always think to myself ‘that was a bit of a ‘head in the deep fryer’ moment’.
June 17th, 2008 at 5:13 am
“An even OLDER woman with an even BIGGER jockstrap” is short-hand for unnecessary third person entrances – so evocative to me even though the scene it’s drawn from pre-dates my improv career.
September 4th, 2008 at 6:32 pm
I still remember the scenes that gave birth, in my mind, to the terms “beached” and “anchored”, even though I wasn’t at the audition where the former took place. I believe you were MCing the scene where Dan A and I fell prey to the latter, though.
March 5th, 2009 at 3:48 am
Well to play devils advocate if player a is a sociopath “Why so it is.” is a pretty accurate character choice.
“Now the Isn’t that your wife’s head” He’s the guy you have to watch out for. If there is a head in the deep fryer, well I doubt your first instinct is to identify the person but more freak out.
And to be fair, his wife NEVER SHUT UP!
March 5th, 2009 at 3:59 am
I hadn’t thought of that before, but yes the first player is just as bad as the first.
In terms of choosing to play a sociopath. I’m cool with that, but my suspicion is that it wasn’t a choice so much as a default setting.
It’s like blocking;
A: Do you want a coffee?
B: I’ll have tea.
B might be making a character choice (in which case ‘great!’), but in a fearful player it is more likely to be them trying not to be controlled.